

Dialogue was recorded, scenes were created, and scripts were set up. There were quest rewards, series of dialogue, and it was far more dynamic than any other kind of radiant quest in Skyrim. Regardless, each hold was to be won by doing up to TWELVE RADIANT QUESTS, as opposed to up to TWO in vanilla skyrim. In the planned version, it's my guess that the designers were going to create some kind of map menu for the player to decide which hold he wanted to hit next, and allow the enemy to counterattack as well. The underlying framework of the civil war was designed to be a completely dynamic series of campaigns for holds, incorporating elements of strategy and diplomacy to bring your opponent down. Skyrim's civil war is a much bigger animal than you could possibly imagine. This feature restores battles for Morthal, Markarth, Falkreath, Fort Greymoor, Dawnstar, Riften, and Winterhold - and puts them all back in the game. I have painstakingly restored the civil war in the spirit of what Bethesda intended, before they decided to ship the game half-done.
